You drew a hex grid and honeycomb. Randomize the hexagon’s vertex positions to draw a random hexagon mesh.
You drew a hex grid and honeycomb. Randomize the hexagon’s vertex positions to draw a random hexagon mesh.
You programmed to draw a random mesh in a previous project. Now color each polygon with slightly varying colors with colorsys library (don’t use all hue range).
You drew a square grid in a previous project. Randomize the positions of the crossing points to draw a random mesh that looks like the image here:
Monte Carlo Methods are interesting algorithms that rely on random sampling to obtain numeric result (Wikipedia). Since today is Pi Day, we are going to design a Monte Carol method
Monte Carlo Methods are interesting algorithms that rely on random sampling to obtain numeric result (Wikipedia). Since today is Pi Day, we are going to design a Monte Carol method
Continue on a previous Square Grid project, animate the square by varying the number of grids while keeping the overall square size the same.
Write a program that draws a square grid. This shape is also called square tessellation or square tiling.
You drew a vertical hexagon in a level 1 project. Now perfectly align vertical hexagons and draw a grid of vertical hexagons. This shape is also called Hexagon Tessellation. It
Draw a vertical hexagon as shown here. Related Project
You drew Pascal’s Triangle in a project. Draw 32 rows of Pascal’s Triangle and color the cells that contain numbers. Does it look like Sierpinski Triangle?