In a previous project we simulated a falling and bouncing ball physical simulation. What if we create a lot of these bouncing balls starting from 50 meters high to 100
In previous sorting animations, we animated selection, insertion, and bubble sort. They are slow O(n^2) slow sorting algorithm. Merge Sort, a divide and conquer algorithm, is a much faster sorting
Use recursion to draw the following snowflake shape generated from 6 sub-fractals of splitting lines. The following figures show recursion depths ranging from 0 to 4. Solution: To solve this