Develop the Asteroids Game with Python Turtle. Because this project is fairly large, you may want to use Object Oriented Programming by defining several classes and put them in separate files. You may also need to know how to detect collisions. These projects will help you develop this game:
Continuing from previous Accelerating and Rotating Spaceship project, make the spaceship fire the bullets. Each bullet have limited range and there should be some time gap between the firings so that spaceship won’t destroy asteroids too easily in the future game. You may need to use list structure in Python to store the bullets.
Continuing from the rotating spaceship project, allow the spaceship to accelerate by using the ‘up’ arrow key. Also show the rocket fuel when the thrust happens. When the spaceship goes out of the screen, wrap it around on the opposite side of the screen. Also set the maximum speed for the spaceship.
This step should be straightforward. We just need n horizontal and n vertical lines centered in the screen. The following is the code snippet that draws the grid.
screen=turtle.Screen()
turtle.setup(1000,1000)
turtle.title("Conway's Game of Life - PythonTurtle.Academy")
turtle.hideturtle()
turtle.speed(0)
turtle.tracer(0,0)
n = 50 # nxn grid
def draw_line(x1,y1,x2,y2): # this function draw a line between x1,y1 and x2,y2
turtle.up()
turtle.goto(x1,y1)
turtle.down()
turtle.goto(x2,y2)
def draw_grid(): # this function draws nxn grid
turtle.pencolor('gray')
turtle.pensize(3)
x = -400
for i in range(n+1):
draw_line(x,-400,x,400)
x += 800/n
y = -400
for i in range(n+1):
draw_line(-400,y,400,y)
y += 800/n
draw_grid()
screen.update()
It should a grid like the following picture:
Step 2: Creating Life
We need data structure to store the lives in the n x n cells. The natural data structure for this purpose is a list of lists. We are going to use value 1 to represent ‘life’ and 0 to represent ‘no life’. The lives in cells will be randomly generated with 1/7 probability of having life. The following is the code snippet that creates and initializes lives:
life = list() # create an empty list
def init_lives():
for i in range(n):
liferow = [] # a row of lives
for j in range(n):
if random.randint(0,7) == 0: # 1/7 probability of life
liferow.append(1) # 1 means life
else:
liferow.append(0) # 0 means no life
life.append(liferow) # add a row to the life list -> life is a list of list
Step 3: Displaying Life in Cells
The next task is to draw live cells in the grid. We will create and use a new turtle called lifeturtle to draw the live cells. Because cells can become alive or dead, we need to erase them and redraw in each cycle. However, there is no need to erase the grid. By just clearing the lifeturtle, there is no need to redraw the grid. The following is complete code for the first 3 steps.
import turtle
import random
screen=turtle.Screen()
turtle.setup(1000,1000)
turtle.title("Conway's Game of Life - PythonTurtle.Academy")
turtle.hideturtle()
turtle.speed(0)
turtle.tracer(0,0)
lifeturtle = turtle.Turtle() # turtle for drawing life
lifeturtle.up()
lifeturtle.hideturtle()
lifeturtle.speed(0)
lifeturtle.color('black')
n = 50 # nxn grid
def draw_line(x1,y1,x2,y2): # this function draw a line between x1,y1 and x2,y2
turtle.up()
turtle.goto(x1,y1)
turtle.down()
turtle.goto(x2,y2)
def draw_grid(): # this function draws nxn grid
turtle.pencolor('gray')
turtle.pensize(3)
x = -400
for i in range(n+1):
draw_line(x,-400,x,400)
x += 800/n
y = -400
for i in range(n+1):
draw_line(-400,y,400,y)
y += 800/n
life = list() # create an empty list
def init_lives():
for i in range(n):
liferow = [] # a row of lives
for j in range(n):
if random.randint(0,7) == 0: # 1/7 probability of life
liferow.append(1) # 1 means life
else:
liferow.append(0) # 0 means no life
life.append(liferow) # add a row to the life list -> life is a list of list
def draw_square(x,y,size): # draws a filled square
lifeturtle.up()
lifeturtle.goto(x,y)
lifeturtle.down()
lifeturtle.seth(0)
lifeturtle.begin_fill()
for i in range(4):
lifeturtle.fd(size)
lifeturtle.left(90)
lifeturtle.end_fill()
def draw_life(x,y): # draws life in (x,y)
lx = 800/n*x - 400 # converts x,y to screen coordinate
ly = 800/n*y - 400
draw_square(lx+1,ly+1,800/n-2)
def draw_all_life(): # draws all life
global life
for i in range(n):
for j in range(n):
if life[i][j] == 1: draw_life(i,j) # draw live cells
draw_grid()
init_lives()
draw_all_life()
screen.update()
It should draw a shape like the following image:
Step 4: Updating Life Forever
The next step is to update the life based on the Conway’s Rule:
If a cell with fewer than two or more than three live neighbors dies because of underpopulation or overpopulation.
If a live cell has two or three live neighbors, the cell survives to the next generation.
If a dead cell has exactly three live neighbors, it becomes alive.
We will create a function update_life() that will update the cells based on these rules. Then we will call this function again with the Turtle’s timer event. The following is the complete code for animating the Conway’s Game of Life:
import turtle
import random
import copy
screen=turtle.Screen()
turtle.setup(1000,1000)
turtle.title("Conway's Game of Life - PythonTurtle.Academy")
turtle.hideturtle()
turtle.speed(0)
turtle.tracer(0,0)
lifeturtle = turtle.Turtle() # turtle for drawing life
lifeturtle.up()
lifeturtle.hideturtle()
lifeturtle.speed(0)
lifeturtle.color('black')
n = 50 # nxn grid
def draw_line(x1,y1,x2,y2): # this function draw a line between x1,y1 and x2,y2
turtle.up()
turtle.goto(x1,y1)
turtle.down()
turtle.goto(x2,y2)
def draw_grid(): # this function draws nxn grid
turtle.pencolor('gray')
turtle.pensize(3)
x = -400
for i in range(n+1):
draw_line(x,-400,x,400)
x += 800/n
y = -400
for i in range(n+1):
draw_line(-400,y,400,y)
y += 800/n
life = list() # create an empty list
def init_lives():
for i in range(n):
liferow = [] # a row of lives
for j in range(n):
if random.randint(0,7) == 0: # 1/7 probability of life
liferow.append(1) # 1 means life
else:
liferow.append(0) # 0 means no life
life.append(liferow) # add a row to the life list -> life is a list of list
def draw_square(x,y,size): # draws a filled square
lifeturtle.up()
lifeturtle.goto(x,y)
lifeturtle.down()
lifeturtle.seth(0)
lifeturtle.begin_fill()
for i in range(4):
lifeturtle.fd(size)
lifeturtle.left(90)
lifeturtle.end_fill()
def draw_life(x,y): # draws life in (x,y)
lx = 800/n*x - 400 # converts x,y to screen coordinate
ly = 800/n*y - 400
draw_square(lx+1,ly+1,800/n-2)
def draw_all_life(): # draws all life
global life
for i in range(n):
for j in range(n):
if life[i][j] == 1: draw_life(i,j) # draw live cells
def num_neighbors(x,y): # computes the number of life neighbours for cell[x,y]
sum = 0
for i in range(max(x-1,0),min(x+1,n-1)+1):
for j in range(max(y-1,0),min(y+1,n-1)+1):
sum += life[i][j]
return sum - life[x][y]
def update_life(): # update life for each cycle
global life
newlife = copy.deepcopy(life) # make a copy of life
for i in range(n):
for j in range(n):
k = num_neighbors(i,j)
if k < 2 or k > 3:
newlife[i][j] = 0
elif k == 3:
newlife[i][j] = 1
life = copy.deepcopy(newlife) # copy back to life
lifeturtle.clear() # clears life in previous cycle
draw_all_life()
screen.update()
screen.ontimer(update_life,200) # update life every 0.2 second
draw_grid()
init_lives()
update_life()
Make a fun game that tests how fast you can identify very small color variation. You can use colorsys library to vary hue, saturation, brightness, or any combination of them. Make the game more difficult by reducing the amount of variation as the level increases. Also, make the size of variation smaller as level increases.
Animate many projectiles shot from a platform all with same speed but different initial angles. Which projectile landed first? Which projectile landed farthest? Which projectile landed latest? Use colorsys library to draw these projectiles in different colors.